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Amusement, Gambling, and Recreation Industries: NAICS 713

About the Amusement, Gambling, and Recreation Industries subsector

The amusement, gambling, and recreation industries subsector is part of the arts, entertainment, and recreation sector.

Industries in the Amusement, Gambling, and Recreation Industries subsector (1) operate facilities where patrons can primarily engage in sports, recreation, amusement, or gambling activities and/or (2) provide other amusement and recreation services, such as supplying and servicing amusement devices in places of business operated by others; operating sports teams, clubs, or leagues engaged in playing games for recreational purposes; and guiding tours without using transportation equipment.

North American Industry Classification System

The amusement, gambling, and recreation industries subsector consists of these industry groups:

  • Amusement Parks and Arcades: NAICS 7131
  • Gambling Industries: NAICS 7132
  • Other Amusement and Recreation Industries: NAICS 7139

Workforce Statistics

This section provides information relating to employment in amusement, gambling, and recreation industries. These data are obtained from employer or establishment surveys. The following tables present an overview of the industry including the number of jobs, data for occupations common to the industry, and projections of occupational employment change.

Employment

Data series Back
data
Dec.
2024
Jan.
2025
Feb.
2025
Mar.
2025

Employment (in thousands)

Employment, all employees (seasonally adjusted)

1,866.9 1,881.5 (p)1,881.3 (p)1,885.9

Employment, production and nonsupervisory employees

1,483.1 1,453.0 (p)1,459.3  

Footnotes
(p) Preliminary

(Source: Current Employment Statistics)

Employment by Occupation

Data series Employment,
2024

Amusement and recreation attendants

254,530

Bartenders

44,760

Fitness trainers and aerobics instructors

204,650

Lifeguards, ski patrol, and other recreational protective service workers

48,610

Waiters and waitresses

89,210

(Source: Occupational Employment and Wage Statistics)

Projections

For projected (future) employment estimates, see the National Employment Matrix, which includes employment estimates by industry and occupation for amusement, gambling, and recreation industries.

(Source: Office of Occupational Statistics and Employment Projections)

Earnings and Hours

This section presents data on employee earnings and weekly hours. The latest industry averages of hourly earnings and weekly hours are shown. In addition, recent hourly and annual earnings are shown for occupations commonly found in amusement, gambling, and recreation industries.

Earnings and Hours of All Employees

Data series Back
data
Nov.
2024
Dec.
2024
Jan.
2025
Feb.
2025

Average hourly earnings

$24.68 $25.13 $25.26 (p)$25.51

Average weekly hours

22.3 22.5 22.3 (p)22.7

Footnotes
(p) Preliminary

(Source: Current Employment Statistics)

Earnings and Hours of Production and Nonsupervisory Employees

Data series Back
data
Nov.
2024
Dec.
2024
Jan.
2025
Feb.
2025

Average hourly earnings

$20.80 $21.40 $21.35 (p)$21.62

Average weekly hours

20.7 20.9 20.4 (p)20.7

Footnotes
(p) Preliminary

(Source: Current Employment Statistics)

Earnings by Occupation

Data series Wages, 2024
Hourly Annual
Median Mean Median Mean

Amusement and recreation attendants

14.28 14.65 29,690 30,460

Bartenders

15.00 17.04 31,200 35,440

Fitness trainers and aerobics instructors

22.65 25.31 47,120 52,630

Lifeguards, ski patrol, and other recreational protective service workers

15.31 15.84 31,840 32,960

Waiters and waitresses

16.51 18.04 34,350 37,510

(Source: Occupational Employment and Wage Statistics)

Work-related Fatalities, Injuries, and Illnesses

This section presents data for the industry on the number of workplace fatalities and the rates of workplace injuries and illnesses per 100 full-time workers in amusement, gambling, and recreation industries. An injury or illness is considered to be work-related if an event or exposure in the work environment either caused or contributed to the resulting condition or significantly aggravated a pre-existing condition.

Data series 2020 2021 2022 2023

Fatalities

Number of fatalities

      54

There was a series break beginning with 2023 data due to NAICS 2022. Data for years prior to 2023 are available at www.bls.gov/iif.

Data series 2023

Rate of injury and illness cases per 100 full-time workers

Total recordable cases

3.5

Cases involving days away from work, job restriction, or transfer

2.0

Cases involving days away from work

1.0

Cases involving days of job transfer or restriction

1.0

Blank cells indicate no data reported or data that do not meet publication criteria.

(Source: Injuries, Illnesses, and Fatalities)

Workplace Trends

This section presents data on the number of establishments in amusement, gambling, and recreation industries.

Establishments

Data series Back
data
4th quarter
2023
1st quarter
2024
2nd quarter
2024
3rd quarter
2024

Number of establishments

Private industry

96,465 (p)97,108 (p)97,849 (p)98,517

Local government

3,034 (p)3,019 (p)3,053 (p)3,053

State government

33 (p)33 (p)33 (p)33

Federal government

548 (p)546 (p)545 (p)536

Footnotes
(p) Preliminary

(Source: Quarterly Census of Employment and Wages)

Productivity

This section presents productivity and related data for the industry, presented as the percent change from the previous year. Measures of total factor productivity (TFP) compare growth in output to the growth in a combination of inputs that include labor, capital, energy, materials, and services. Measures of labor productivity, or output per hour, compare the growth in output to the growth in hours worked.

Data series Back
data
2020 2021 2022 2023

Total factor productivity (TFP)

-8.1 8.8 1.8 -1.2

Output

-23.0 28.2 10.2 5.7

Combined inputs

-16.3 17.9 8.3 7.0

Capital input

3.9 1.4 2.5 3.5

Labor input

-22.3 13.1 9.5 5.6

Labor productivity, output per hour

1.7 11.6 0.8 0.0

(Source: Productivity)

 

Data extracted on: April 29, 2025